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⚔ Job & Skill Changes
ClassicStory+ Custom Skill Mechanics
The following changes are custom modifications made to enhance gameplay and add depth to warrior job branches. All changes are server-side and apply automatically — no client patching required. Rates shown below are final values; they scale with skill level where noted.
Last updated: May 2026
⚔ Warrior — All Branches
🛡
Iron Body
Skill ID: 1001003  |  Passive Proc (while buffed)
Custom

When the Iron Body buff is active and you take damage, there is a 20% chance to block the hit entirely, reducing incoming damage to 0.

The proc fires on every hit received while the buff is active — this includes mobbing, boss hits, and map hazards.

Visual effect removed — the block is silent. You will simply take 0 damage when it procs.

⚔ Fighter / Crusader / Hero
🔞
Power Guard
Skill ID: 1101007  |  Active Buff
Custom

At max level (Level 30), Power Guard grants 100% knockback immunity for its entire duration. This applies to all enemy attack types — melee, magic, and ranged.

While the buff is active the server silently applies a Stance effect tied to your job's Stance skill, refreshed every 4.5 seconds to ensure seamless immunity with no visible blinking.

The standard Power Guard damage-reflect mechanic remains fully intact alongside this change.

Final Attack: Sword — Pulverize
Skill ID: 1100002  |  Passive Proc
New

Final Attack now has a custom proc effect called Pulverize. When Final Attack triggers, there is a chance to deal a bonus damage hit in addition to the normal FA hit.

FA LevelProc ChanceBonus Damage
120%20% of hit
1029%29% of hit
2039%39% of hit
3050%50% of hit
🔥
Axe Mastery — Bleed
Passive (equipped axe required)
New

While wielding a 1H or 2H Axe, every hit has a 40% chance to apply a bleed DoT (damage-over-time) to the enemy.

The bleed deals 3 ticks of 8% of the hit's damage per tick, spread over 3 seconds.

Bleed does not stack — a fresh proc replaces the existing bleed timer.

Sword Mastery — Sword Flurry
Passive (equipped sword required)
New

While wielding a 1H or 2H Sword, every hit has a 40% chance to trigger Sword Flurry — instantly dealing 2 bonus hits at 12% damage each.

This is the sword counterpart to Axe Bleed. Both effects have comparable total damage output over time, offering a playstyle choice between sustained DoT (axe) and instant burst follow-ups (sword).

Flurry hits appear as separate damage numbers immediately after the triggering hit.

⚔ Page / White Knight / Paladin
🛡
Power Guard
Skill ID: 1201007  |  Active Buff
Custom

Identical to the Fighter branch version. At max level (Level 30), grants 100% knockback immunity for the buff's full duration against all attack types.

Final Attack: Sword — Stun Strike
Skill ID: 1200002  |  Passive Proc
New

Final Attack now has a custom proc effect called Stun Strike. When Final Attack triggers, there is a chance to deal a bonus damage hit and stun the target.

FA LevelProc ChanceBonus DamageStun Duration
120%20% of hit500ms
1029%29% of hit800ms
2039%39% of hit1,300ms
3050%50% of hit2,000ms

Stun applies to normal monsters only — bosses are immune. The monster will display a stun animation when the effect lands.

⚔ Spearman / Dragon Knight / Dark Knight
Final Attack: Spear — SpearShred
Skill ID: 1300002  |  Passive Proc
New

Final Attack has a custom proc effect called SpearShred. When Final Attack triggers, there is a chance to deal a bonus damage hit.

FA LevelProc ChanceBonus Damage
120%20% of hit
1029%29% of hit
2039%39% of hit
3050%50% of hit
Dragon Knight / Dark Knight — Life Drain
Passive (Dragon Knight & Dark Knight only)
New

When SpearShred procs for a Dragon Knight or Dark Knight, the bonus damage hit also heals the player for 15% of the bonus damage dealt.

This heal is capped at 25% of the player's maximum HP per proc to prevent abuse in boss fights.

The drain only triggers on the SpearShred bonus hit, not the base Final Attack hit.