The following changes are custom modifications made to enhance gameplay and add depth to warrior job branches. All changes are server-side and apply automatically — no client patching required. Rates shown below are final values; they scale with skill level where noted.
When the Iron Body buff is active and you take damage, there is a 20% chance to block the hit entirely, reducing incoming damage to 0.
The proc fires on every hit received while the buff is active — this includes mobbing, boss hits, and map hazards.
Visual effect removed — the block is silent. You will simply take 0 damage when it procs.
At max level (Level 30), Power Guard grants 100% knockback immunity for its entire duration. This applies to all enemy attack types — melee, magic, and ranged.
While the buff is active the server silently applies a Stance effect tied to your job's Stance skill, refreshed every 4.5 seconds to ensure seamless immunity with no visible blinking.
The standard Power Guard damage-reflect mechanic remains fully intact alongside this change.
Final Attack now has a custom proc effect called Pulverize. When Final Attack triggers, there is a chance to deal a bonus damage hit in addition to the normal FA hit.
| FA Level | Proc Chance | Bonus Damage |
|---|---|---|
| 1 | 20% | 20% of hit |
| 10 | 29% | 29% of hit |
| 20 | 39% | 39% of hit |
| 30 | 50% | 50% of hit |
While wielding a 1H or 2H Axe, every hit has a 40% chance to apply a bleed DoT (damage-over-time) to the enemy.
The bleed deals 3 ticks of 8% of the hit's damage per tick, spread over 3 seconds.
Bleed does not stack — a fresh proc replaces the existing bleed timer.
While wielding a 1H or 2H Sword, every hit has a 40% chance to trigger Sword Flurry — instantly dealing 2 bonus hits at 12% damage each.
This is the sword counterpart to Axe Bleed. Both effects have comparable total damage output over time, offering a playstyle choice between sustained DoT (axe) and instant burst follow-ups (sword).
Flurry hits appear as separate damage numbers immediately after the triggering hit.
Identical to the Fighter branch version. At max level (Level 30), grants 100% knockback immunity for the buff's full duration against all attack types.
Final Attack now has a custom proc effect called Stun Strike. When Final Attack triggers, there is a chance to deal a bonus damage hit and stun the target.
| FA Level | Proc Chance | Bonus Damage | Stun Duration |
|---|---|---|---|
| 1 | 20% | 20% of hit | 500ms |
| 10 | 29% | 29% of hit | 800ms |
| 20 | 39% | 39% of hit | 1,300ms |
| 30 | 50% | 50% of hit | 2,000ms |
Stun applies to normal monsters only — bosses are immune. The monster will display a stun animation when the effect lands.
Final Attack has a custom proc effect called SpearShred. When Final Attack triggers, there is a chance to deal a bonus damage hit.
| FA Level | Proc Chance | Bonus Damage |
|---|---|---|
| 1 | 20% | 20% of hit |
| 10 | 29% | 29% of hit |
| 20 | 39% | 39% of hit |
| 30 | 50% | 50% of hit |
When SpearShred procs for a Dragon Knight or Dark Knight, the bonus damage hit also heals the player for 15% of the bonus damage dealt.
This heal is capped at 25% of the player's maximum HP per proc to prevent abuse in boss fights.
The drain only triggers on the SpearShred bonus hit, not the base Final Attack hit.